There is a great video on YouTube that pairs scenes from the original Star Wars trilogy with frames drawn by French science fiction comic artists during the 1970's. It was a time of great creative achievement that led to many of the classics we know today, including Blade Runner, The Matrix, and Neuromancer. The world was taking its second and third steps into a new era of globalization - the cold war was getting colder, the bar code was invented, men were waking on the moon - and these artists were pushing their minds to imagine what a future human existence might look like when these developments reach their extremes.
When I showed my friend this video he was disappointed because he felt it pulled the curtain on his favorite series. Personally though, I like that Star Wars is actually a montage of other stories, and think that's part of the reason why some scenes seem so mythological, so iconic. There are other galaxies, longer ago and farther away, with other heroes and other villains, that collectively form this mosiac universe.
If you're interested, look up, What Star Wars Owes to French Artists, or something like that, on YouTube. Cheers. *
"Difference Engine #3" by Lynn Hershman was the winner of the #InteractiveArt prize of #Golden Nica in 1999 this project uses the architecture of the ZKM Media Museum as a 3D template and the visitors to the museum as the interface. It is an #interactive, multi-user, sculpture about #surveillance, #voyeurism, #digital absorption and spiritual transformation of the body.
Inspired by Charles Babbage's original "Difference Engine #1" (commonly considered the world's first computer). The original machine was used to calculate numerical positions. This piece calculates the captured image and position in the physical/virtual space of visitors to a physical space, located now at the ZKM Media Museum.
Avatars of museum visitors are "born" when they approach one of three Bi-Directional Browsing Units (BBU's). These are mirror-like units that flip between the physical and #vitual space. Quickcams embedded in the BBU's, flip 180 degrees to capture the image (Avatar) of the person standing before it. Each avatar (image of the visitor) is assigned a number, repre senting the time in seconds the visitor approached the unit. The numbered avatar embarks on a 27 second journey through a 3D representation of the museum constructed in VRML2 and coded with JAVA3.
The #avatar then moves to a Purgatorial Site where it cycles continuously with 30 other avatars. Eventually, the avatars are archived permanently on the #Internet where their image can be recalled via the identity number.
#Online visitors choose a "generic" avatar to represent them and travel alongside the avatars created for people in the actual #museum. Visitors online can also "capture" images within the museum-they can see into the space via the a live video feed from the camera that is capturing the #image of people in the museum. There is a dedicated chat line that allows viewers online to communicate with people in the physical space.
You’re so pretty when you smile 😇🤮
From my last performance - I painted myself in ‘blood’ with a chunk of ‘severed tongue’ 👅
I was aiming to paint a smiley at the time, didn’t think I did it. But there it is 💥